I-PLAY Core Training: Inclusive Heritage Games for Educators (EN)

By clotaire.ntienou Uncategorized
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About Course

Welcome to the I-PLAY Core Training

I-PLAY is a European Erasmus+ Sport project (Proposal No. 101244092, February 2026 – July 2027) that brings traditional sports and games (TSG) back into schools, youth clubs and communities as tools for social inclusion, active lifestyles and living cultural heritage.

This free online course is the core training of the project. It is designed for teachers, PE instructors, youth workers, coaches, sports-club volunteers and community facilitators who want to use heritage games to include young people of every background, gender and ability.

Who builds I-PLAY

  • ABARKA ONGD (Donostia / San Sebastián, Spain) – project coordinator, digital toolkit and online platform
  • Biga Gelişim Spor Kulübü (Biga, Türkiye) – training curriculum, Train-the-Trainer and local sports festivals
  • Association SEDA (Poland) – training needs assessment, quality assurance, evaluation and policy research

What you will learn

The course follows the I-PLAY Training Curriculum (six modules) and adds a practical Games Library:

  1. M1 · Introduction to Traditional Sports & Games – why heritage games matter today
  2. M2 · Rules & Safety Guidelines – running sessions safely and fairly
  3. M3 · Inclusive Adaptations for Marginalised Groups – adapting games for gender, disability, migrant and newcomer youth
  4. M4 · Community Engagement Strategies – families, schools, clubs and local festivals
  5. M5 · Practice & Peer Feedback – planning, delivering and reflecting on your own session
  6. M6 · Digital Tools & the I-PLAY Platform – using the digital toolkit and sharing your practice
  7. Games Library – 12 inclusive heritage games from Spain/Basque Country, Türkiye and Poland, with facilitation guidance

How the course works

  • 28 lessons with practical examples from the project and video placeholders for game demonstrations
  • 7 quizzes (pass mark 70%) – one at the end of each module
  • 7 practical assignments – short tasks you apply in your own school, club or community
  • Certificate of completion once all lessons, quizzes and assignments are completed

Estimated learning time: about 10–14 hours, self-paced. Spanish, Turkish and Polish versions are being prepared.

Co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor the granting authority can be held responsible for them.

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What Will You Learn?

  • Understand why traditional sports and games are powerful tools for inclusion, health and cultural heritage
  • Apply clear rules and safety guidelines when running heritage-game sessions
  • Adapt games for girls, young people with disabilities, migrants and newcomers
  • Engage families, schools, clubs and local authorities through community events and festivals
  • Plan, deliver and evaluate your own inclusive TSG session with peer feedback
  • Use the I-PLAY digital toolkit and online platform to share good practice
  • Facilitate 12 tested heritage games from the Basque Country, Spain, Türkiye and Poland

Course Content

M1 · Introduction to Traditional Sports & Games
Discover what makes a game traditional, why heritage games are living culture and what the I-PLAY State of the Art found in Spain, Türkiye and Poland. This module sets the scene for the whole course and helps you explain the value of traditional games for inclusion, health and community.

M2 · Rules & Safety Guidelines
Learn how to work responsibly with the informal rules of traditional games: when to hold the line and when to adapt. This module covers risk assessment for indoor and outdoor sessions, safeguarding of minors and people with disabilities, GDPR and visual privacy, accessible rule briefings and how to respond to minor injuries and conflicts.

M3 · Inclusive Adaptations for Marginalised Groups
Inclusion is not a checkbox but a design principle. This module helps you map the barriers that keep people out of sport, apply the social model of disability and Universal Design for Learning, adapt I-PLAY games for four key groups, and facilitate with dignity, free of tokenism and stereotypes.

M4 · Community Engagement Strategies
A great session that nobody attends did not happen. This module covers the community work around traditional games: mapping local assets and stakeholders, making the case to officials, schools and parents, co-designing events and festivals with real I-PLAY examples, and running outreach that keeps children safe and builds something that lasts.

M5 · Practice & Peer Feedback
This is where everything from M1 to M4 meets reality: you plan and lead a traditional games session, receive structured peer feedback with the SBI model, and reflect on your practice. Built around Kolb's experiential learning cycle, the module helps you grow in confidence through practice, reflection and a professional reflective journal.

M6 · Digital Tools & the I-PLAY Platform
The I-PLAY platform is the shared infrastructure that connects everything in this course. In this module you learn to navigate i-play.abarka.org and curso.abarka.org, share content safely and accessibly, and stay connected to the I-PLAY community of practice after the training ends.

Games Library · 12 Inclusive Heritage Games & Facilitation Toolkit
Discover the 12 traditional games documented by the I-PLAY partners in Spain, Türkiye and Poland, each with its cultural roots, rules, intensity level, inclusive adaptations and safety notes. Then learn how to plan, run, debrief and evaluate an inclusive session from start to finish using the I-PLAY Digital Toolkit.

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